Tolkien & Craftsmanship
What Middle-earth's makers can teach a software team. (More than you would think.)
Overview
The Lord of the Rings is, at one level, a book about people making things — and about the consequences of how they make them. Tolkien was not subtle about this. Most of the book's moral weight sits on decisions that are, recognizably, craftsmanship decisions: what do you make, why do you make it, for whom, and to what standard.
The Races as Builder Archetypes
| RACE | CRAFT TRAIT | LESSON |
|---|---|---|
| Elves | Long-view, preserving | Build for centuries, not sprints. Some things deserve that horizon. |
| Dwarves | Deep specialization | Mastery is real. So is the cost of overconfidence (see: Moria). |
| Men | Ambition, mixed results | The same power that builds Númenor sinks Númenor. |
| Hobbits | Everyday, small-scale | Not every build is epic. Most of life is the comfortable kitchen. |
| Sauron | All of the above, misused | Skill without ethics is Sauron. See: The One Ring. |
Applicable Rules
- Make for a reason other than to make. Art for art's sake is a luxury; craft for the thing's sake is a virtue.
- Beware tools you can't put down. (See: The Ring, Redux. See also: certain JavaScript frameworks.)
- The Fellowship is the unit, not the hero. See: The Fellowship.
- The Shire is the point. You do not save the world to celebrate in Mordor. You do it to get home.
"I will not say: do not weep; for not all tears are an evil." — Gandalf, on shipping a difficult feature
See Also
The Lord of the Rings · The One Ring · The Fellowship · Aggressive Craftsmanship